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SPELL MAKER

DAY 9 - Spell Selection and Feedbacks
This day's goal was to make the spell selection screen that will be used for the draft system later on. I started y doing some tries in Adobe Illustrator to make the design. I now have this :
The choosed inputs are displayed at the left and the player will choose its spell by pressing the input he wants to attribute (Works with XBOX controller). Each spell has its name and description. Once I figure how to display stats simply I will probably add a button that replace the description to show the precise effects of each spell?
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For now, since there is no network/matchmaking, I removed the opponent side of the screen to not confuse the testers.
Added feedbacks to make magic instance and death more appealing. (Slowmo, Camera Shake, Particles, Trail and a little time stop at final impact). Also improved life bar and added a scale on the spells when casting.
Next priorities : Give a visual feedback when a magic instance impact something and designing 6 presets and a set of runes to start the runing system.
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