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SPELL MAKER

DAY 8 - Quick UI and Environment
This day's goal was to have a infinite loop between the menu and the game. I started by cleaning a little the fighting UI. The spells are now above the life bar. The number displayed is the spell's current stacks or the remaining cooldown if the player has no stack.
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I added the Arena System. It will stock its own environment, postprocess, spawnpoints and size. And made one with primitives. At each round, the game will choose a random arena between thoses stocked.
Did some UI for score and postprocess, I will need to polish it later but right now it is sufficient.
To finish, I created a menu. I will do the forge system and settings later.
Thanks to all of this, I now have a complete loop ! I still need to figure out how to displays buffs and how to simplify them to be understandable as quick as possible by a new player. Next priority is to code the draft system with pre-runed spell to have the real complete loop. I think that the current spells are really balanced and that they will be the first spell preset I will use. Once I have the complete loop, I will need to enhance feedbacks.
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