top of page

SPELL MAKER

DAY 10 to 14 - Forge System
This took a fews days of work but now I have the forge system working in game. It took quite a large amount of time because I had to think about spell variation and runes so I made all 3 variation for each 6 current spells and 60 runes (20 of each type). Only a dozen of rune is implemented in game for now. The problem is that the game is REALLY UNBALANCED. And I would need to spend a lot of time to fix that. Here's what the forge system look like :
It allows to do this with a simple projectile spell :
So now I have the total game loop created. It would need a lot of polish and balancing. Since I got a new job, I will probably pause the development for now. Right now I have the feeling that the spell editing is kinda cool but I feel like it is still too complexe and rough. If i continue the development I will probably make some changes to the duel's game design.
​
Anyway that was a cool couple of weeks, I like creating little prototype like this one and the Dev Log really encourages to work more.
bottom of page