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HELLO YOU, I AM

Sacha Yerle

Game designer

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Sacha Yerle

Tech Designer

sacha.yerle@gmail.com

+33 7 50 94 09 61

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French : Native

English : B2

About

About me

See my last project : SPELL MAKER !
Who am i ?

I am Sacha Yerle, I love Game Design, especially i have the occasion to script ! I studied Game Design in Toulouse for three years at ETPA. I have always wanted to make video games since i was like twelve. So when i learnt that Game Design scholl existed, I was so excited to finally enter into this world. I discovered the complexity of this media and the different careers that existed and I am looking forward to live more experiences in multiple productions !

It is a 14 days prototype 1v1 arena battle where you can modify your spell behavior. Go check it : SpellMaker Day 1

My student experience !

I learnt a lot the past three years, and not only in Game Design. I had the chance to experiment in other fields like Level Designer, 2D and 3D artist/animator and found myself a passion about a thing i never thought i would like : Programming. It is simple, at each student project or game jam i did, i was always, one point or another, coding mechanics or improving the game feel. So i naturally developed a preference for the job :

"Tech Game Designer", to be able to demonstrate and polish the core gameplay of a game by myself and create many tools to enhance creativity.

Test, TEST ! And improve game feel

What i think is the two most important things in the creation of a video game are :

     - The capability of the team to focus on the main mechanics to get the First Playable Prototype as soon as possible and from that point -> TEST EVERYTHING ! Playtest is the most efficient tool to know if you game works.

     - The game feel. It requires quite some work but it improves the game quality so much. Designing it is probably my favourite moment in the whole production of a game. The player must feel at every moment that his actions are meaningfull, so the game must give a massive amount of feedback to enhance to experience !

Softwares

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Unity, Game engine, (C#)
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Shiva, Game Engine (Lua)
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Photoshop & Illustrator, For graphics production
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Unreal, Game engine
(Blueprint)
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Substance Designer & Painter, For real-time materials
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3DS Max, Modeling, Rigging, Skining, Animation
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GitHub

My favourite projects

 ------------------------------ 2018 - Recalled

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Recalled was my first big project. First year of game design in solo.

It is a Metroidvania, stealth/shooter platformer. It was a very ambitious project at the time and i learned a lot about having priorities in production.

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The story takes place in a sci-fi universe and the player must free hostages in a police station full of androids.

 ------------------------------ 2018 - You may live

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You may live was my second game jam. In a group of 3, the theme was "lack of space" and we decided to do a game about managing entries in a hospital, during a war.

I like this project because I had the chance to have it played by streamers and youtubers and it was a great experience. I learnt some constraints linked to narrative games and morality in the design.

 

 ------------------------------ 2018 -> 2019 - Florescence

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Florescence is my second big project and my prefered ! It was my mi-semester project in second year with a group of three. The concept is that your character move on his own and you have to control the environement reach the next checkpoint. What i like about this project, is that we removed anything that wasn't necessary to focus on the core of the game.

 

 ------------------------------ 2019 - Radius Champions

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Radius is the last game of second year, in a group of 5. The aim was to adapt an existing student game to mobile devices. This was a difficult production, we had a lot of changes in the core gameplay but it allowed me to understand the mobile constraints. I could also experiment deep analysis of a existing game. I loved programing the camera in this project.

 

 ------------------------------ 2019 -> 2020 - Death Live

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Death Live is the last game i did as a student. It is a rail shooter on arcade where the player uses gravity as a weapon. I did my best to invest all my knowledge acquired for the past 2 years and a half. And I am very satisfied with the game. I was in charge of the programming an enemy, the reload and shoot mechanics and all the UI and sound. I also did a lot of level design tools to enhance the workflow.

 

My favourite games

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Dishonored, Created by Arkane Studio
I simply love how they managed to mix two ways of playing so smoothly in the level design. And i was even more suprised by the risks they took in some levels in the second opus like in "The clockwork Mansion" where everything moves and dismantle in a very esthetic way.
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Darkest Dungeon, Created by Red Hook Studio
What i like about the design of darkest dungeon is how each character works with any other. There is a lot of team possible and every player tries to found the best combos.
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Binding of Isaac, Created by Edmund McMillen and Florian Himsl
Isaac is absolutly amazing thanks to its wonderfull combos of item and its high replay value.
My Favourite Projects
Softwares
My Favourite Games
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